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Can you 'ungroup' hatches to make polylines out of them?


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For some reason my Nvidia quadro rtx 3000 card can't seem to handle vectorworks hatches...

 

Simple hatches are fine - but anything like paving stones or other complicated hatching make my GPU fan go crazy and make any navigation a stutter jumping mess.

 

Counter intuitively, if I just draw paving stones as polygons everything is fine - but this does take a bit of time in drawing and updating.

 

Is there a way to use the quick creation that hatches affords but to break them apart and turn them into some sort of geometry so my graphics card doesn't burn up!

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