I regularly need to bring a shape from Illustrator into Vectorworks, and I hate redrawing things.
I thought it would be helpful to explain the whole thing here so others can comment, or to see if other folks have different methods.
VWX interprets vertices totally differently then Adobe Illustrator. 75 vertices in the adobe world becomes 305 points in Vectorworks. Massive bloat.
In illustrator, make sure your path is/are as simple as possible. Similarly to Vectorworks, there's an Object-->Path-->Simplify function.
If you hope to do anything with those objects in VWX, make sure your paths are closed (I.e., "joined" in Illustrator)
Save the illustrator file as an AI just to be safe (if you haven't already)
File-->Export As-->DXF default settings are fine
Set up a scratch VWX file so you're not importing garbage into your VERY IMPORTANT PROJECT.
In VWX, File-->Import-->Import Single DXF default settings are fine
Cool ! Now you have your object and it comes in as a polyline. Make sure it's "closed."
If for some reason you get overlapping paths, you can try to repair it using this method
You can also use the paint bucket tool (2D polygon) to fill in the shape if it came in all junky. Sometimes this results in less vertices. Sometimes it doesn't.
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trashcan
I regularly need to bring a shape from Illustrator into Vectorworks, and I hate redrawing things.
I thought it would be helpful to explain the whole thing here so others can comment, or to see if other folks have different methods.
VWX interprets vertices totally differently then Adobe Illustrator. 75 vertices in the adobe world becomes 305 points in Vectorworks. Massive bloat.
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