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Sending trees to surface: Can I use the object base point instead of lowest part of object?


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I've created a series of tree objects that I find look good in 2D, 3D/section, Lumion rendering and IFC export.

 

However, when I send them to the surface, they automatically land with the lowest part of the model/trunk on the terrain, instead of the object base/origin. This means I have to set the height to -0.5 m afterwards (especially where the terrain is not flat).

 

Is there any way to change this? I'd like the component base to land on site model, not the root. 

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Thank you for your reply!

Not sure if I understand. The trees are categorised as "plants", and if I edit the 3D graphics the object I encounter is a "3D symbol", with the trunk a bit below insertion point. Yet if I send it to terrain it will send the lowest point to terrain, not insertion point.

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