Yellowstone Construction Posted February 4, 2006 Share Posted February 4, 2006 Is there a way to add a component to a wall, but make it a different height than the rest of the wall? Quote Link to comment
Robert Anderson Posted February 4, 2006 Share Posted February 4, 2006 Wall components are entities for 2D display only. So, the short answer is 'no'. Quote Link to comment
Travis Posted February 5, 2006 Share Posted February 5, 2006 The practical answer is very similar to how you'd build it. Wrap the full-height wall with another "wall" set to the proper size, height (a stone wainscot, say) and class. For that stone wainscot, you might model the sill-cap (water table) by drawing a line and then Extruding a profile of the sill-cap Along the Path of the line. If your line follows around a corner, so will the extrusion. Good luck, Quote Link to comment
Yellowstone Construction Posted February 5, 2006 Author Share Posted February 5, 2006 For stone wainscot that is basically what I do. But it is a little cumbersum subtracting for each and every window or door that cuts into the stone. Especially when there are lots of windows. I'm just looking for a quicker way to apply it. Quote Link to comment
mike m oz Posted February 5, 2006 Share Posted February 5, 2006 Just a random thought - would it be possible to create and map an image texture that has stone on the bottom and render or brick on the top? When this topic came up before there was a post suggesting that the Nurbs Extract Surface tool could be used on walls to create a surface from the walls which would already have the door and window openings in it. By using the Split Tool you can then modify this skin to the height you want. It can also be given a thickness using the Nurbs Shell Solid tool. From what I recall when I tried it it worked pretty well except that it did not include the reveals of openings - these had to be done seoerately. Quote Link to comment
Yellowstone Construction Posted February 5, 2006 Author Share Posted February 5, 2006 .... It would be alot easier to have the wainscot or veneer become part of the wall. Then when we add an opening to the it it would automatically place an object into the composite wall. It would be nice if the components were connectcted somehow so you could render each. Thanks for your input. I guess this post should've been a wish list item. Quote Link to comment
Yellowstone Construction Posted February 5, 2006 Author Share Posted February 5, 2006 Robert, is there away to make a window a cased opening thats invisible? I tried using a 0 line weight but it's still there. This way you could duplicate a wall, turn all the doors into invisible cased openings. Then eliminate all the components except the outer most. Reduce it's height and you have a wainscot with your invisible openings to add to your wall. [ 02-05-2006, 11:19 AM: Message edited by: MT Const. Serv. ] Quote Link to comment
CipesDesign Posted February 5, 2006 Share Posted February 5, 2006 MIKE, did you try setting the "JAMB WIDTH" to 0? This *should* give you what you want. Quote Link to comment
Yellowstone Construction Posted February 6, 2006 Author Share Posted February 6, 2006 Thanks Peter; That was better, a few mouse clicks and it was finished. The lines still show when rendered. (I need to make it invisible) And it crashed the program. It seems to be on the right path tho. Thanks for the tip. I'll keep working on it. Quote Link to comment
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