Moto2 Posted April 22, 2022 Share Posted April 22, 2022 (edited) I feel like this is an issue Ive solved before but having a tuff time recalling how. I want to draw a 3d Polyline In multple axis on one action. Click draw in Z axis than Y axis and x axis all in the same action without switching views. I would need to do this in an iso view obviously but everything seems to stick to only one plane? Im trying to create a path for cabling that runs in all 3 axis. Edited April 22, 2022 by Moto2 Quote Link to comment
halfcoupler Posted April 22, 2022 Share Posted April 22, 2022 (edited) first, you need to distinguish between Screen Plane and Layer/Workingplane. If Screen plane is active, the 3d Polyline will be always parallel to the screen. second, you need to snap the corners to 3D points in space. (for example 3D loci) If there is no snapping point in space, the 3D Polygon tool will stay on one plane. HTH 🙂 Edited April 22, 2022 by halfcoupler 3 Quote Link to comment
Andy Broomell Posted April 22, 2022 Share Posted April 22, 2022 (edited) Try using the "3D Polygon" tool in an isometric view. I think the regular Polygon/Polyline tools will always be constricted to a single plane. Although... I think the 3D polygon tool is constricted to straight segments only, which may or not suit your needs. Edited April 22, 2022 by Andy Broomell 1 Quote Link to comment
Andy Broomell Posted April 22, 2022 Share Posted April 22, 2022 If you need curved segments or radius corners, you could draw individual portions of the piping as planar polylines on different planes, strategically connecting certain points. Then once it's all drawn, convert them all to NURBS; then compose these NURBS Curves into a single Curve. This could then be used as a path for an EAP. Quote Link to comment
bcd Posted April 22, 2022 Share Posted April 22, 2022 You need to have Snap to Angle turned on then it will reliable snap up the Z, across the X our out the Y axis. If turned off you can hold shift to snap up the Z when hovering over an endpoint. 2 Quote Link to comment
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