I was modeling some scenery and noticed that a doorway was blocked. I tried selecting the offending solid and couldn't. I had show/snap/mod other selected for my layer options and even tried 'force selecting' the objects, but I can't select them. Upon further examination they don't exist on any design layer but render on all of them. Like the title says they render in most modes. I tired saving and restarting VW but they are still there. Even there after rebooting. I tried opening an older version of the file and starting my edits over but the same thing happened. These shapes did exists at the very beginning of the process but they were deleted/modified/replaced. The current version of the modified/replaced objects exist as well. I included some screen shots of the solids/objects on a new/blank design layer with the other layers views turned off. Anyone have any solutions or insights?
An interesting thing is how they show in different renderings.
OpenGL/Shader
Final Quality Renderworks
Wireframe
Hidden Line - Lines turned white
Sketch/ Any Poly option - Objects block axis lines but are otherwise non existent
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DWG_Bot
VW2022 SP3 (636848)
Mac Mini M1 chipset
OS BigSur 11.6.5
I was modeling some scenery and noticed that a doorway was blocked. I tried selecting the offending solid and couldn't. I had show/snap/mod other selected for my layer options and even tried 'force selecting' the objects, but I can't select them. Upon further examination they don't exist on any design layer but render on all of them. Like the title says they render in most modes. I tired saving and restarting VW but they are still there. Even there after rebooting. I tried opening an older version of the file and starting my edits over but the same thing happened. These shapes did exists at the very beginning of the process but they were deleted/modified/replaced. The current version of the modified/replaced objects exist as well. I included some screen shots of the solids/objects on a new/blank design layer with the other layers views turned off. Anyone have any solutions or insights?
An interesting thing is how they show in different renderings.
OpenGL/Shader
Final Quality Renderworks
Wireframe
Hidden Line - Lines turned white
Sketch/ Any Poly option - Objects block axis lines but are otherwise non existent
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