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Perspective correction



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On 8/1/2022 at 12:17 AM, Jonathan Pickup said:

if the look to height of the camera is the same as the camera height, the verticals will be parallel. 

I know (guess we all know), but when i want to keep my eye level (as we all should for visualization usually) and look "up" to create a different composition other than looking forward than it just does not work...as it does in c4d, archicad, 3ds max, enscape, lumion...etc... (I don't even want to bring up render passes i was asking for a couple years ago...) 😉 

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As it was years ago,

still mandatory for architectural renders ......


You can fake it by setting your camera first,

looking horizontally,

moving your SLVPs crop upwards later.


Unfortunately that is a quit fragile workaround because

doing slight changes to camera later may bring the view

inside the crop to nirvana and you have to redo the crop

and move it again.

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