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Which VS call to use to attach a texture to a Plugin Object  


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Hi Everyone...


Which VS call do you use to attach a texture to a Plugin Object?    


The effect I'm looking for is the same as when you manually choose a texture on the Render Tab of the Object Info palette as shown below.


Thanks for the help! 




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Okay I've done some more digging and testing,  and found that you can attach a texture(s) to a PIO.


If you use  SetTextureRefN   the result is the same as selecting a texture on the Render tab,  however the Render tab options for textures ends up getting changed bit for the PIO depending on the texPartID flags you use. 


Thought I'd share what I found to hopefully save someone else some time in the future!







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