If anyone has a few moments to spare, I could use some help understanding how fence objects render in OpenGL. The screenshot below is two different fences from separate projects.
One is rendering properly, but I've learned through trying to troubleshoot the other one that its a happy accident, not my super-duper VW skillz. The other is devoted to wireframe and will not be convinced to try anything else.
Both objects pulled in some extraneous classes when I pasted them into a test drawing, but when I deleted those classes and reassigned to the fence class nothing happened. I suspect the issue is in the nooks and crannies of components, objects, class and style assignments, but I can't figure it out.
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Peter W Flint
If anyone has a few moments to spare, I could use some help understanding how fence objects render in OpenGL. The screenshot below is two different fences from separate projects.
One is rendering properly, but I've learned through trying to troubleshoot the other one that its a happy accident, not my super-duper VW skillz. The other is devoted to wireframe and will not be convinced to try anything else.
Both objects pulled in some extraneous classes when I pasted them into a test drawing, but when I deleted those classes and reassigned to the fence class nothing happened. I suspect the issue is in the nooks and crannies of components, objects, class and style assignments, but I can't figure it out.
Test drawing attached below.
Cheers,
Peter
VWfrm_fenceTest.vwx
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