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Window over door problem


Skia_D

Question

The attached screenshot of wall model is from a .vwx file which was updated from 2021 to 2022. The wall is 14' tall and the window is supposed to be a clerestory window over a 4-panel sliding door. Actually I had 3 clerestory windows but deleted two to illustrate the problem better. As you can see the brick veneer (and probably other components) are extending below the window obscuring part of the door. What gives? I've tried multiple settings and have noticed the window and door tool now have new features. I tried a variety of settings to see whether any of those could be the issue, to no avail. The 2021 file did not exhibit this problem.

Screen Shot 2022-02-07 at 11.58.46 AM.png

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@michaelk Nope. Tried that.

@zoomer Sprechen Sie Deutsch? Ich kann, nur ein bisschen, so I suppose that won't help for me to easily find that (unless the German Forum ist auf Englisch)! Do you think you would be able to find that again?

@Tom W. I tried this, shifting varying degrees, both beyond edge of door below and toward center of door. Nope!

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Understood, @Boh and @E/FA, but these windows are meant to be clerestory windows, not combined into one unit with door as transom window(s). Definitely not changing the design just because the software won't currently let me do what I need to do!🙄 Instead I'd go with the option of keeping to 2021 for this project unless issue is resolved.

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2 hours ago, Skia_D said:

@zoomer Sprechen Sie Deutsch? Ich kann, nur ein bisschen, so I suppose that won't help for me to easily find that (unless the German Forum ist auf Englisch)! Do you think you would be able to find that again?

 

 

Found it 🙂

 

https://www.vectorworksforum.eu/topic/22614-vectorworks-2022-wände-und-fenster-bug/#comment-98720

 

 

(https://www.vectorworksforum.eu/topic/22614-vectorworks-2022-wände-und-fenster-bug/?do=findComment&comment=98725)

"Dieser Bug wurde bereits gemeldet. Er  soll in SP3 behoben sein."

 

> known bug - should be fixed in SP3 .....

 

 

 

 

Edited by zoomer
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11 hours ago, Skia_D said:

@Tom W. I tried this, shifting varying degrees, both beyond edge of door below and toward center of door. Nope!

 

Apologies I just checked + what was happening to me was something different. My door + top light were displaying fine in 3D:

548552658_Screenshot2022-02-08at06_02_33.thumb.png.eb35ef3144f369d991cdfa328a00919a.png

 

it was the Top/Plan display that was incorrect:

190930736_Screenshot2022-02-08at06_03_11.thumb.png.c512fd16d920608e3e8fa5109d2fb986.png

 

Unless that's how it's meant to look? I have not used clerestory windows before. At any rate this was how I wanted it to look + to achieve this I had to move the window 0.1mm to the left:

609581311_Screenshot2022-02-08at06_04_07.thumb.png.a9bc616d8fdbfe05941d66e7bf3dc9b8.png

 

Nevertheless this basically supports what Pat says about not being able to replicate your problem with the 3D display. Unless it's specific to it being a 4-panel sliding door?

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@Skia_D I had a look at your file + the sooner SP3 comes out the better! Be good to have someone like @Matt Panzer confirm the bug will indeed be fixed.

 

It's funny because with my door + windows it works fine:

820670343_Screenshot2022-02-09at16_34_39.png.b19705edb38aaece57b041707896c885.png

 

And your window worked when I removed the sill:

489390225_Screenshot2022-02-09at16_34_23.png.be4ca3c622308bcf9945f6e99666c2e9.png

 

But in your desired configuration no amount of editing of the sill/threshold/jamb settings would achieve anything better than this:

298729325_Screenshot2022-02-09at16_33_36.thumb.png.d154810cde305ff500f5680073509d9a.png

 

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  • Vectorworks, Inc Employee
30 minutes ago, E|FA said:

@Matt Panzer It looks like there is another Wall Closure bug for you to take a look at in this thread.

 

This bug (VB-184897) has already been submitted and is currently being looked at.

 

1 hour ago, Tom W. said:

@Skia_D I had a look at your file + the sooner SP3 comes out the better! Be good to have someone like @Matt Panzer confirm the bug will indeed be fixed.

 

All I can say is that it's a very high priority bug.  I'm sure everything possible will be done to get this fixed soon.  I just cannot promise how soon just yet.

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