KingChaos Posted February 2, 2022 Share Posted February 2, 2022 Hi there, is anyone here knowing which Nodes i can use for: - making "hollow" objects with specific material strength -> so far i could use a subtraction, but maybe there is a way for marionetting it directly - roundings/chamfering an polyline? BR KC Quote Link to comment
KingChaos Posted February 2, 2022 Author Share Posted February 2, 2022 (edited) i tried the hollow with a subtraction -> nodes, but it wont work. Edited February 2, 2022 by KingChaos Quote Link to comment
Marionette Maven Marissa Farrell Posted April 5, 2022 Marionette Maven Share Posted April 5, 2022 @KingChaos Have you resolved this? Visually, your network looks correct, but without the actual file I can't troubleshoot for you. Quote Link to comment
KingChaos Posted April 12, 2022 Author Share Posted April 12, 2022 i made it completely differerent., but i made some mistake. The point was, i did not realize the pulldown menu in the OIP that this node does all 3 operations. 😞 thx ps: it worked very well as a network, but my complex network was crashing vw all times, the wrapping took 20 min and the conversion to an "object node" was not possible. I am struggling with the days i used to try it, they wont pay back. This is very easy to make in Solid Works, Solid Edge or TopSolid and there the hole stuff takes 5 minuten to make with full parametric and is only a few mb, but in VW one steel part is 50 MB it took weeks and its not working. I think i have to learn how to build such great stuff like VWX plugin objects with different styles. But it looks that no one like to teach me this, because they wont earn money to do this for customers. i will send you the wrapped node, maybe u can help me find out why it is not possible to make an object node? Quote Link to comment
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