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"Hollow" (a solid) and "round off" (poly) Nodes?


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Hi there,

 

is anyone here knowing which Nodes i can use for:

 

- making "hollow" objects with specific material strength

 

-> so far i could use a subtraction, but maybe there is a way for marionetting it directly

 

- roundings/chamfering an polyline?

 

 

 

BR KC

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  • 2 months later...

i made it completely differerent., but i made some mistake.

 

The point was, i did not realize the pulldown menu in the OIP that this node does all 3 operations. 😞

 

thx

 

image.thumb.png.f1223c04905112c011bf49be188f8a55.png

 

ps: it worked very well as a network, but my complex network was crashing vw all times, the wrapping took 20 min and the conversion to an "object node" was not possible.

I am struggling with the days i used to try it, they wont pay back. This is very easy to make in Solid Works, Solid Edge or TopSolid and there the hole stuff takes 5 minuten to make with full parametric and is only a few mb, but in VW one steel part is 50 MB it took weeks and its not working. I think i have to learn how to build such great stuff like VWX plugin objects with different styles. But it looks that no one like to teach me this, because they wont earn money to do this for customers.

 

i will send you the wrapped node, maybe u can help me find out why it is not possible to make an object node?

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