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Why are 3D Objects subject to a 2D Attribute Fill of "None"?


willofmaine

Question

I wish that 3D objects were not subject to a 2D fill attribute of "None."  For example, an extrude with no fill and a texture should display its texture in OpenGL and, if applicable, its surface hatch in Hidden Line... and not just a transparent wireframe view of the object.  I just wasted a solid hour trying to get my footings to show up in a Section Viewport because, evidently, walls using a Material that has a fill of None do not show up, at all, in Section Viewports.

 

According to the Help manual, "Attributes are characteristics that can be applied to 2D planar and screen objects in a drawing, including fill style..."  So, please, really, actually, liberate a 3D object's representation from its 2D fill attribute settings!!!  VWIS226

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