Jump to content
  • 1

Why are 3D Objects subject to a 2D Attribute Fill of "None"?



I wish that 3D objects were not subject to a 2D fill attribute of "None."  For example, an extrude with no fill and a texture should display its texture in OpenGL and, if applicable, its surface hatch in Hidden Line... and not just a transparent wireframe view of the object.  I just wasted a solid hour trying to get my footings to show up in a Section Viewport because, evidently, walls using a Material that has a fill of None do not show up, at all, in Section Viewports.


According to the Help manual, "Attributes are characteristics that can be applied to 2D planar and screen objects in a drawing, including fill style..."  So, please, really, actually, liberate a 3D object's representation from its 2D fill attribute settings!!!  VWIS226

  • Like 3
Link to comment

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...