Jayme McColgan Posted December 21, 2021 Share Posted December 21, 2021 hey guys, working on a plugin that replaces various objects with solids so i can send them to another program. I'm running into an issue with mirrored objects. when i create my solid and then rotate it into place using vs.RotatePoint() the object goes the wrong way because its mirrored. is there a way to undo mirroring or to know if an objet has been mirrored so i can deal with it per object. Quote Link to comment
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