Jayme McColgan Posted December 21, 2021 Share Posted December 21, 2021 hey guys, working on a plugin that replaces various objects with solids so i can send them to another program. I'm running into an issue with mirrored objects. when i create my solid and then rotate it into place using vs.RotatePoint() the object goes the wrong way because its mirrored. is there a way to undo mirroring or to know if an objet has been mirrored so i can deal with it per object. Quote Link to comment
PatW Posted December 22, 2021 Share Posted December 22, 2021 This should do it: https://developer.vectorworks.net/index.php/VS:IsObjectFlipped regards, Patrick 1 Quote Link to comment
Jayme McColgan Posted December 23, 2021 Author Share Posted December 23, 2021 man... if it had teeth it would of jumped up and bit me.... how did i miss that. 🤦♀️ Quote Link to comment
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