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Texture applied to doors results in door appearing horizontal - glitch


studiovarey

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hi there,

 

Not sure if this is a glitch, or potentially something I am doing wrong - but I can't seem to work out where I might be going wrong.

 

I have doors in walls, and they are visually fine (both perspective and orthogonal). AS SOON AS I APPLY A TEXTURE to them (via the render panel in Object Info), the doors then appear to be lying on the floor, complete with frame. I have also tried applying the texture via classes, same result. 

 

What is more annoying is the doors aren't even in the view I have created, but behind the camera, but when the texture is applied they are lying down into shot... I can't seem to fix this.

 

I have included a plan view, as well as a view with the texture on, and one with the texture off so you can see the effect. 

 

I am on a new Mac M1 Max, running VW 2022.  

Screenshot 2021-12-01 at 10.22.16.png

Screenshot 2021-12-01 at 10.23.10.png

Screenshot 2021-12-01 at 11.03.57.png

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