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Elevation Techniques


Taproot

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I'm curious if anyone else out there is actually using the model/viewport scenario to generate their final elevations??

I'm still learning the programs' capabilities and my current approach is to spend the extra time to develop a thorough 3D model so that you can use it to generate the elevations. (I'm hoping that sections are on their way).

So far, I've achieved the best results with the Artistic Renderworks "Lines and Shadow" setting. This is OK for schematics, but it isn't really tight enough for working drawings.

Is anyone out there able to use the viewport technology to produce satisfying working drawings, or is everyone converting the elevations back to 2d lines (disassociated from the model)? If so, can you give all of us a hint as to how you do it??

Thanks!

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