I've been struggling with Vectorworks 3D rotate for a long time, mainly when having two rotate non-cube objects along multiple axis. Here's how I'm doing it. There's gotta be a better way.
I have this multiple extrude object, essentially a rectangular pyramid:
From the side it looks like this:
From the top:
If I want to rotate in 3D in ONE direction it's easy. Say I need to tilt it down 45°
I go to the side view, here's what I do:
Great:
Here's how it looks from the top:
Now I need to rotate it 45° on the Z axis (panning it), great:
Now I want to fine tune that rotation. If it was still aligned like the first view, I would do this:
But now the side view looks like this:
I would think that solve here is to use the working plane somehow. I need to align my view to the side of the pyramid so I can rotate it along the Z axis.
So I've made the working plane the "bottom" of the pyramid and then extruded a line on the side of it:
Then I've made that extruded line the working plane:
Now I can fine tune the objects' 3D rotation on the Z axis.
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trashcan
I've been struggling with Vectorworks 3D rotate for a long time, mainly when having two rotate non-cube objects along multiple axis. Here's how I'm doing it. There's gotta be a better way.
I have this multiple extrude object, essentially a rectangular pyramid:
From the side it looks like this:
From the top:
If I want to rotate in 3D in ONE direction it's easy. Say I need to tilt it down 45°
I go to the side view, here's what I do:
Great:
Here's how it looks from the top:
Now I need to rotate it 45° on the Z axis (panning it), great:
Now I want to fine tune that rotation. If it was still aligned like the first view, I would do this:
But now the side view looks like this:
I would think that solve here is to use the working plane somehow. I need to align my view to the side of the pyramid so I can rotate it along the Z axis.
So I've made the working plane the "bottom" of the pyramid and then extruded a line on the side of it:
Then I've made that extruded line the working plane:
Now I can fine tune the objects' 3D rotation on the Z axis.
Is there a better way to do this?
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