Jump to content
Developer Wiki and Function Reference Links ×

Nothing fancy - just a 2D Voronoi pattern painted (planted) across a hillside


Recommended Posts


I've just upgraded to 2018 and interested in making 2D Voronoi patterns in Marionette. 


I want to create a random point pattern (with linking lines) across an area of hillside, and Voronoi diagrams are the best approach to this for my context.


Each area is enclosed by a polygon, and some areas have 'islands' / areas I can't plant into that I would want the algorithm to avoid. Nodes that site on the polygon edge are acceptable.


Is this realistically possible with Marionette? If it is I want to deploy this on hundreds of hectares, tweaking the script/process for different effects.


If possible what is the scope for tweaking the script for different effects - especially stretching / squashing resulting Voronoi polygons?


Encl. file one class:
3 earth_CN_VRN_Core

Area is 11.7Ha, and my hoped-for point pattern would have random point spacing varying from 45 to 80 lineal metres.


Edited by unearthed
Simplify txt
Link to comment
  • unearthed changed the title to Nothing fancy - just a 2D Voronoi pattern painted (planted) across a hillside

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...