unearthed Posted November 19, 2021 Share Posted November 19, 2021 (edited) I've just upgraded to 2018 and interested in making 2D Voronoi patterns in Marionette. I want to create a random point pattern (with linking lines) across an area of hillside, and Voronoi diagrams are the best approach to this for my context. Each area is enclosed by a polygon, and some areas have 'islands' / areas I can't plant into that I would want the algorithm to avoid. Nodes that site on the polygon edge are acceptable. Is this realistically possible with Marionette? If it is I want to deploy this on hundreds of hectares, tweaking the script/process for different effects. If possible what is the scope for tweaking the script for different effects - especially stretching / squashing resulting Voronoi polygons? Encl. file one class: 3 earth_CN_VRN_Core Area is 11.7Ha, and my hoped-for point pattern would have random point spacing varying from 45 to 80 lineal metres. 221_extent_VRN.vwx Edited November 22, 2021 by unearthed Simplify txt Quote Link to comment
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