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ProjectionViz // Image Props


trashcan

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I'm using the wonderful ProjectionViz tool to illustrate clipping for a client. 

 

Unfortunately, it doesn't seem to work properly with Image Props:

image.thumb.png.9aee3d4677b0f81cdd1a7e63fe308b6d.png

 

The image props cast shadows but they don't seem to receive the projected image. 

 

It does work for extruded solids, though:

image.png.ed5c9a07fee9eddbb069e3b258259471.png

 

Any ideas? 

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45 minutes ago, trashcan said:

I'm using the wonderful ProjectionViz tool to illustrate clipping for a client. 

 

Unfortunately, it doesn't seem to work properly with Image Props:

image.thumb.png.9aee3d4677b0f81cdd1a7e63fe308b6d.png

 

The image props cast shadows but they don't seem to receive the projected image. 

 

It does work for extruded solids, though:

image.png.ed5c9a07fee9eddbb069e3b258259471.png

 

Any ideas? 

 

Is that a custom test pattern? I haven't updated PV yet... 

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@Mark Aceto yeah it's custom! one of my test patterns. looks great when rendered, but not super great when messing around in OpenGL (now called "Shaded" - why the change VWX?). ProjectionViz's default test pattern is definitely better for roughing it in. 

 

Only high contrast shows up in GL and only display black + white, this isn't a bug, just how PV works!

image.thumb.png.c6b7aad8a252cf83f42d941b3d4de1d7.png

 

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2 minutes ago, trashcan said:

now called "Shaded" - why the change VWX?)

 

It's not OpenGL anymore. It's Metal on Mac and DirectX on Windows.

 

I'm trying to buy a PV license right now. I'll download the trial in the meantime. I know there are some weird things with OpenGL / Shaded and shadows (try unchecking shadows in Shaded options).

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