Jump to content
  • 0

Inconsistent lighting in rendering


jarjones

Question

I have a scene that I have rendered that looks how I want it. 

610543665_ScreenShot2021-11-17at7_50_47AM.thumb.png.9cff9111e3a7cd8363ad8283aa9621df.png

 

I want to do anther render of the same scene with different furniture, so I duplicate the sheet layer and turn off the class that has the bunkbeds.  The lighting is now totally messed up, despite making no changes to the lighting classes. 

249578881_ScreenShot2021-11-17at7_52_16AM.thumb.png.4beeace606b539b7ddca206bf9522b84.png

 

All the instruments with gobos are set to cast shadows, etc.  When I turn the bunkbed class back on, which should revert it to its former render, the lighting is still blown out. 

321191742_ScreenShot2021-11-17at7_50_56AM.thumb.png.67677c71cb577f1fcbc520d6b218a3ad.png

 

I can re-render the original viewport and get a consistent result, but any changes I make to the duplicated viewport cause messed up lighting.  What's going on?  

 

 

Link to comment

4 answers to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...