I have a scene that I have rendered that looks how I want it.
I want to do anther render of the same scene with different furniture, so I duplicate the sheet layer and turn off the class that has the bunkbeds. The lighting is now totally messed up, despite making no changes to the lighting classes.
All the instruments with gobos are set to cast shadows, etc. When I turn the bunkbed class back on, which should revert it to its former render, the lighting is still blown out.
I can re-render the original viewport and get a consistent result, but any changes I make to the duplicated viewport cause messed up lighting. What's going on?
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jarjones
I have a scene that I have rendered that looks how I want it.
I want to do anther render of the same scene with different furniture, so I duplicate the sheet layer and turn off the class that has the bunkbeds. The lighting is now totally messed up, despite making no changes to the lighting classes.
All the instruments with gobos are set to cast shadows, etc. When I turn the bunkbed class back on, which should revert it to its former render, the lighting is still blown out.
I can re-render the original viewport and get a consistent result, but any changes I make to the duplicated viewport cause messed up lighting. What's going on?
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