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What is the easiest way to get to USDZ from af VW model?

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Vectorwork does not support that file format. For now you could export an obj model to Blender 3D and export it as USDZ from there.

USDZ was developed by Pixar for the exchange of whole scence with animation paths and objects. Its an open standard, that is being implemented by more and more programms. I hope Vectoworks is also working on it. There are already a couple of threads here about it.



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20 hours ago, elepp said:

Thanks, elepp. I suppose Colada is better than obj, but I will give it a try.

Does anyone have experience,  a best practice or a different approach?


Here is a software guide, I found elsewhere:


Adobe Project Aero: The first company to announce development support for the format in their Adobe Creative Cloud Suite. Quickly animate standard 2D and 3D assets from Photoshop and Illustrator and create 3D objects from them and third-party applications such as Cinema 4D. Use the free Aero app for viewing the files, and then output it to USDZ.


Adobe Substance Painter: Export textures to USD and USDZ.


Autodesk Maya: Use the Multiverse plugin to export USDZ.


Blender: Use the Export menu to convert files to USDZ in this open-source program.


Nvidia Omniverse: The Omniverse platform provides utilities, USD Python 3 bindings, tutorials, and a library of pre-built USD assets.


Pixar RenderMan: A plugin for Maya, this utility ensures textures transfer in USDZ.


Python-based tools: Using these tools eliminate the need for a Mac. Export a USDA file which you rename to USDZ, or use the gltf2usd python module. Drag and drop OBJ, STL, or DAE files into a 3D scene and export as them as USDZ.


Quixel: Quixel provides shading and rendering, plus connections to all major 3D platforms.


SceneKit: Create a USDC first, and then saves it as a USDZ.


SimSoft Composer: SimSoft exports to USDZ, using files from programs such as Rhino, 3DS, Maya, SketchUp, SolidWorks, Inventor, Revit, and Fusion.


TurboSquid: TurboSquid now includes USDZ models for download.


Unity: A leading real-time 3D and AR development platform for the industry.


USD Manager: Created by DreamWorks, USD Manager is a tool for viewing contents, links, and references in a USD.


Pixar USDView: Use the USDView utility with Python to run USDZ.


Vectary: With this browser-agnostic tool, you can upload a 3D file and export it as USDZ.


ViewAR: You may need to convert the material files first for your 3D model. However, this free application exports USDZ files.


Xcode 10: Use the built-in conversion capabilities of this integrated coding environment from Apple. Convert UV-map textures to JPG or PNG for OBJ, ABC, or DAE and then remap it in XCode. Drag files into Xcode, and under the Edit menu, select the output you want.



20 hours ago, elepp said:



Edited by Kaare Baekgaard
The usual suspects
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