I wish there was a way (maybe there is?) to format a calculation to return the area in common between two intersecting objects.
I know that it is possible to calculate this area after performing an Intersect Surface command, but that workflow doesn't support iterative design very well. If the objects move, the area intersection changes, and you have to redo the entire workflow.
This would be an amazing calculation for things like Tree Shade calculations, often required by permitting jurisdictions (and now integrated into the CalGreen Building Code). The calculation is essentially an intersection of the Graphic Tree diameter with areas of paving divided by the entire area of the paved surfaces. If the trees move around or you need to add/subtract, there is no way to easily re-perform this calculation without a bunch of duplication and destructive actions.
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ericjhberg
I wish there was a way (maybe there is?) to format a calculation to return the area in common between two intersecting objects.
I know that it is possible to calculate this area after performing an Intersect Surface command, but that workflow doesn't support iterative design very well. If the objects move, the area intersection changes, and you have to redo the entire workflow.
This would be an amazing calculation for things like Tree Shade calculations, often required by permitting jurisdictions (and now integrated into the CalGreen Building Code). The calculation is essentially an intersection of the Graphic Tree diameter with areas of paving divided by the entire area of the paved surfaces. If the trees move around or you need to add/subtract, there is no way to easily re-perform this calculation without a bunch of duplication and destructive actions.
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