Sky Posted October 25, 2021 Share Posted October 25, 2021 I have a class for existing walls where the fill is set to white and a separate class for new walls where the fill is set to grey. In both Shading and RW, the new walls are rendering darker than existing walls. All walls are set to render By Object and Overall set to the texture Paint-White (with all faces set to From Overall). Wall type is the same for both walls. Is this a bug or is there something else I should be looking at? Quote Link to comment
0 Sky Posted October 26, 2021 Author Share Posted October 26, 2021 Does no one else have this issue? Quote Link to comment
0 Vectorworks, Inc Employee Dave Donley Posted October 26, 2021 Vectorworks, Inc Employee Share Posted October 26, 2021 Hello @Sky Can you attach a VWX file that shows this? Having the file will help a lot. Quote Link to comment
0 Sky Posted October 28, 2021 Author Share Posted October 28, 2021 @Dave Donley Here you go. Wellington.vwx Quote Link to comment
0 Vectorworks, Inc Employee Dave Donley Posted October 28, 2021 Vectorworks, Inc Employee Share Posted October 28, 2021 @Sky Thank you! Quote Link to comment
0 Vectorworks, Inc Employee Dave Donley Posted October 28, 2021 Vectorworks, Inc Employee Share Posted October 28, 2021 @Sky I looked at this in VW 2022 and I'm not seeing a discontinuity like in your image. I tried Shaded and RW modes and with the lights off and a light next to the wall. I don't know if you image is showing differences in color or maybe a difference in reflection or shininess. Quote Link to comment
Question
Sky
I have a class for existing walls where the fill is set to white and a separate class for new walls where the fill is set to grey.
In both Shading and RW, the new walls are rendering darker than existing walls.
All walls are set to render By Object and Overall set to the texture Paint-White (with all faces set to From Overall).
Wall type is the same for both walls.
Is this a bug or is there something else I should be looking at?
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