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2D vs 3D, same shapes

Ramon PG


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1 hour ago, line-weight said:

Unfortunately you can't actually solve this problem entirely by changing those settings - in OpenGL the curves will always be faceted to some degree and there will be some mismatch between the profiles when you zoom in.

Depends on the construction. Those facets were semi circles, not straight lines, and when setting the rendering to High it was fixed.

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