trashcan Posted October 20, 2021 Share Posted October 20, 2021 I can't believe I'm forgetting how to do this, but how do I make a viewport black and white Open GL without putting in overrides for all my layers? Quote Link to comment
0 markdd Posted October 20, 2021 Share Posted October 20, 2021 Disable colours in the OpenGL render options in the viewport 1 Quote Link to comment
0 Benson Shaw Posted October 21, 2021 Share Posted October 21, 2021 Sometimes also helps to increase the ambient light setting -B 1 Quote Link to comment
0 trashcan Posted October 21, 2021 Author Share Posted October 21, 2021 @markdd and the winner is! @Benson Shaw I didn't know you could control ambient light settings in OpenGL in the viewports. Oh! Just kidding. Lighting options in the OIP. Woof. Thanks B 1 Quote Link to comment
0 trashcan Posted November 30, 2021 Author Share Posted November 30, 2021 Got a little confused trying to make this happen just now. Here's what I did, and how I figured it out. SHADED: HIDDEN LINE: SHADED Black and White Only: Oh, just kidding "Black and White Only" is for something else (what?). You need to go to Background Render Settings (Not Advanced Properties): Quote Link to comment
0 Tom W. Posted November 30, 2021 Share Posted November 30, 2021 10 minutes ago, trashcan said: "Black and White Only" is for something else (what?) Hidden Line + Top/Plan VPs I believe Quote Link to comment
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trashcan
I can't believe I'm forgetting how to do this, but how do I make a viewport black and white Open GL without putting in overrides for all my layers?
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