0 Andy Broomell Posted December 21, 2021 Share Posted December 21, 2021 Agreed. I've previously filed an Enhancement Request for this: VE-101331 Quote When you Activate a camera to see the camera view, any navigation you then do affects the camera object because it 'follows' your navigation (zooming, orbiting, walkthrough tool, 3D Mouse, etc.). This is handy at times, but at other times can be catastrophic when it happens unintentionally. And it happens unintentionally a lot. What's needed is a checkbox in the OIP that you can check once you've set up your view which prevents the camera object from being affected by navigation. That way you can protect that view from being lost when you accidentally zoom with the camera activated, for example. Originally I was going to suggest a checkbox that says "Lock Position," however upon thinking about it more, we should still be able to affect the camera with Fine Tune Camera View, for example. So really it should be a checkbox underneath "Activate Camera View" that says something like "View navigation affects activated camera" which would be checked by default, but could be unchecked for individual cameras as desired, thereby protecting the composition. If you try to navigate while in a view-locked camera, it should be engineered so that either: Nothing happens and a red message in the lower right area would alert as to why. Or, It would automatically de-activate the camera and let you navigate freely (I think this would be more desirable). Being able to lock camera views would ease a LOT of frustration for folks that use this tool. 2 Quote Link to comment
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Liz Heis
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