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Flat DXF to Extruded Model


trashcan

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I've done this a few times now and I'm looking for best practices / a faster solve. 

 

I got this DXF from the manufacturer:

image.thumb.png.60d35d5c4d9f65b7b0dbaeacce583b79.png

 

I then go through and delete all the junk I don't care about:

image.thumb.png.49a4dee270b6251ccfd5cda7985b1c3e.png

 

I then do that in a fine tuned way trying to delete all the artifact junk from the DXF:

image.thumb.png.12c16dbeacd3a944d3e8dc37b3fd6135.png

 

Then I pick a surface as my base extrude and use the command "Combine Into Surface" and extrude it to the depth that I want:

image.thumb.png.daed1df856ca693f4cdf7c48d9d24436.png

 

Then I rinse and repeat for all the other blocks and then combine at the end. Is there a faster / smarter way to do this? 

 

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15 hours ago, trashcan said:

Then I rinse and repeat for all the other blocks and then combine at the end. Is there a faster / smarter way to do this? 

Unless you manage to get hold of Harry Potter's magic wand then probably not. 🙂

 

You could try to create only the base volume without rounded edges, then put the side surface areas to each respective side and use push/pull to subtract/extrude to the desired depths first and then round all corners where necessary. That is how I would do it in my other CAD program which can recognize enclosed surface boundaries for push/pull but in VW it doesn't work as smoothly so that is one thing where I would like to see VW improve.

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