MiaT Posted October 10, 2021 Share Posted October 10, 2021 In desperate need of advice! I need to 3D model a giant fungus shape growing- I have attached a photo similar to what I need to achieve. https://www.pinterest.com.au/pin/371828512996995341/ Any idea which tool would be best to do this? I've tried the loft surface tool, extrude along path, drape surface tool etc but it seems borderline impossible to get this shape? My uni assignment is due very soon so need to think of some kind of solution, any help would be greatly appreciated! Cheers Quote Link to comment
michaelk Posted October 10, 2021 Share Posted October 10, 2021 That link just goes to a log in page for Pinterest. You can post image files directly. Quote Link to comment
Benson Shaw Posted October 11, 2021 Share Posted October 11, 2021 (edited) OK, bit of a challenge to model. Might be best to use textures on some collection of Sub D or NURBS balloon shapes. Here is a very overhead intensive model idea. Create some basic bumpy shape, surface array it to extend. Maybe you need several different shapes to start. Surface array the extended shape onto a series of bigger shapes. Glomp together several of the bigger arrays. rescale, clip, etc. Gets really laggy, so convert to Generic Solid each step. vwx probably not best tool for this. File is close to a Gig, so not adding here. -B Edited October 11, 2021 by Benson Shaw So many options. So little time 3 Quote Link to comment
Tom W. Posted October 11, 2021 Share Posted October 11, 2021 @MiaT this is playing around with Subdivision Modelling + bump shader settings: I am not very experienced with either so I'm sure someone more knowledgable will be able to come up with something closer to what you want. This is the object in OpenGL: 2 Quote Link to comment
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