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Marionette gets buggy after converting to symbol


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Hello again,


I've created a marionette which lets me adjust the length of a leg for stage decks.

Works as expected as an object node, but after making it a symbol, it's kind of broken:

1) It now has two dim inputs in the OIP

2) When looking at the actual marionette script, everything is crazy messy and nothing really seems to be connected

3) Alert dialogs that should get triggered don't pop up.


I'd appreciate some help 🙂


Thanks in advance


Marionette Bug Stage leg.vwx

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