bjoerka Posted September 28, 2021 Share Posted September 28, 2021 (edited) It seems to me, that Redshift is not releasing the gpu memory after finishing a render. As a result textures are not rendered. An advantage, compared to other apps, it uses multiple gpu´s 😉 Both Radeon RX are external GPU´s. See the two screenshots. Edited September 28, 2021 by bjoerka Quote Link to comment
0 Patrick Fritsch Posted November 13, 2021 Share Posted November 13, 2021 Ah this is exactly what happen to all my walls and slabs the other day...how did you repair ? I ended up salvaging what I could from a backup of my file...please don't say you simply closed and reopened the file... Thanks Quote Link to comment
0 bjoerka Posted November 15, 2021 Author Share Posted November 15, 2021 i think it was exactly what you mentioned. but i shut down vectorworks an saw the memory cleaned up again. but i haven´t tested this inn the last weeks with the sp1 and sp1.1 update. 2022 is still too slow in many operations than it´s worth to work with it seriously... Quote Link to comment
Question
bjoerka
It seems to me, that Redshift is not releasing the gpu memory after finishing a render.
As a result textures are not rendered.
An advantage, compared to other apps, it uses multiple gpu´s 😉
Both Radeon RX are external GPU´s.
See the two screenshots.
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