When I use an existing textured object to create a new object - by shelling or using boolean operations – and then give the new object textures by changing its class – I get unwanted texture overrides. Leftovers from its earlier incarnations so to say, that I then have to delete.
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Kaare Baekgaard
When I use an existing textured object to create a new object - by shelling or using boolean operations – and then give the new object textures by changing its class – I get unwanted texture overrides. Leftovers from its earlier incarnations so to say, that I then have to delete.
This is a bug.
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