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Constants for render modes in SDK?


Stefan Bender

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Dear developers,

We have these constants in MIniCadCallBacks.h

st short renderWireFrame             = 0;
const short renderQuick                 = 1;
const short renderSolid                 = 2;
const short renderShadedSolid            = 3;
const short renderShadedNoLines            = 4;
const short renderFinalShaded             = 5;
const short renderFinalHiddenLine        = 6;
const short renderDashedHiddenLine        = 7;
const short render2DSection                = 8;
const short render3DSection                = 9;
const short renderOpenGL                = 11;
const short renderFastRenderWorks        = 12;
const short renderFastShadowRenderWorks = 13;
const short renderFinalRenderWorks        = 14;
const short renderCustomRenderWorks        = 15;
const short renderOutputVRML            = 16;
const short renderArtisticRenderWorks     = 17;
const short renderSketch                = 18;

and according to UI we have these actual render modes:

"1" = "Wireframe";
"2" = "Sketch";
"3" = "Shaded";
"4" = "Fast Renderworks";
"5" = "Final Quality Renderworks";
"6" = "Custom Renderworks";
"7" = "Artistic Renderworks";
"8" = "Hidden Line";
"9" = "Dashed Hidden line";
"10" = "Unshaded Polygon";
"11" = "Shaded Polygon";
"12" = "Shaded Polygon No Lines";
"13" = "Final Shaded Polygon";


So I wonder

- What is "shaded"? renderShadedSolid or renderShadedSolidNoLines?
- Which render mode constants represent "Unshaded Polygon", "Shaded Polygon" or "Shaded Polygon No Lines"?
- Does render mode renderOpenGL still exist and is it working?
- It seems that renderShadedNoLines does not work in symbol display controls anymore. Our previews become empty if we select this mode. Is this a known bug?

 

Thanks for any help,

 

Stefan Bender

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