Stefan Bender Posted September 21, 2021 Share Posted September 21, 2021 Dear developers, We have these constants in MIniCadCallBacks.h st short renderWireFrame = 0; const short renderQuick = 1; const short renderSolid = 2; const short renderShadedSolid = 3; const short renderShadedNoLines = 4; const short renderFinalShaded = 5; const short renderFinalHiddenLine = 6; const short renderDashedHiddenLine = 7; const short render2DSection = 8; const short render3DSection = 9; const short renderOpenGL = 11; const short renderFastRenderWorks = 12; const short renderFastShadowRenderWorks = 13; const short renderFinalRenderWorks = 14; const short renderCustomRenderWorks = 15; const short renderOutputVRML = 16; const short renderArtisticRenderWorks = 17; const short renderSketch = 18; and according to UI we have these actual render modes: "1" = "Wireframe"; "2" = "Sketch"; "3" = "Shaded"; "4" = "Fast Renderworks"; "5" = "Final Quality Renderworks"; "6" = "Custom Renderworks"; "7" = "Artistic Renderworks"; "8" = "Hidden Line"; "9" = "Dashed Hidden line"; "10" = "Unshaded Polygon"; "11" = "Shaded Polygon"; "12" = "Shaded Polygon No Lines"; "13" = "Final Shaded Polygon"; So I wonder - What is "shaded"? renderShadedSolid or renderShadedSolidNoLines? - Which render mode constants represent "Unshaded Polygon", "Shaded Polygon" or "Shaded Polygon No Lines"? - Does render mode renderOpenGL still exist and is it working? - It seems that renderShadedNoLines does not work in symbol display controls anymore. Our previews become empty if we select this mode. Is this a known bug? Thanks for any help, Stefan Bender Quote Link to comment
Vectorworks, Inc Employee klinzey Posted September 21, 2021 Vectorworks, Inc Employee Share Posted September 21, 2021 I know "OpenGL" modes were changed "Shaded" when openGL was removed for Vectorworks 2022. Quote Link to comment
zoomer Posted September 21, 2021 Share Posted September 21, 2021 Yes "Shaded" is the replacement of OpenGL Mode. Since VW 2022 went from OpenGL cross platform to separate native frameworks like Metal for Mac and DirectX for Windows, and the old name does no more make much sense. Quote Link to comment
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