make sure that the "fill" of those wall components is set to "class style"
Make sure the wall object is set to render "by component"
And make sure that in the OpenGL options I tick "use colours"
Then, my wall should look like this is OpenGL view:
Doing all this in VW2022 produces a different result though - my wall just looks like this:
I've created the two extrudes to show that assigning them to the relevant classes has the expected outcome- they are displayed with their red and green fills. But the wall isn't.
Is this intended behaviour, an error on my part, or a bug?
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The behaviour I am used to in VW is that if I:
make classes with a fill colour:
Assign these classes to wall components:
make sure that the "fill" of those wall components is set to "class style"
Make sure the wall object is set to render "by component"
And make sure that in the OpenGL options I tick "use colours"
Then, my wall should look like this is OpenGL view:
Doing all this in VW2022 produces a different result though - my wall just looks like this:
I've created the two extrudes to show that assigning them to the relevant classes has the expected outcome- they are displayed with their red and green fills. But the wall isn't.
Is this intended behaviour, an error on my part, or a bug?
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