pfalvi Posted September 12, 2021 Share Posted September 12, 2021 Hi all, I'm trying to model this lamp for a client, and was wondering if anyone had any brilliant ideas of how to create the outside portion. I've been thinking about Deform Tool, Surface Array, and Marionette, but I haven't gotten to any perfect options yet. The trick that's messing with my brain is the radial spoke-style repetition. NURBS curves don't seem like the best idea because all of the pieces are essentially straight. I've been trying to think if there's a way to tell the program to connect rectangles from an interior NURBS curve to an exterior one, on the tangent in some way... I also understand that my best option may just be to draw all of the spokes. I'm partially treating it as an exercise for myself to expand out of the basic functions and learn more about advanced modeling techniques. Any ideas are welcome! Thanks! Quote Link to comment
Popular Post Jeff Prince Posted September 13, 2021 Popular Post Share Posted September 13, 2021 (edited) You could define the edge of the shade as a nurbs curve and another for the circle that connects to the ceiling. This would give you a surface. Then, you could duplicate array two rectangles representing the weave as drawn tangent to the circle and to a logical point along the edge to promote a weave appearance in plan. Combine it all into a single poly. Then, use it with Project in Trim mode, and you have you shade. Hope it helps. Edited September 13, 2021 by jeff prince 6 Quote Link to comment
markdd Posted September 13, 2021 Share Posted September 13, 2021 (edited) My approach would be a little different and the Subdivision tool is perfect for this. Once you get the hang of the tool which is admittedly quite a learning curve, then the actual modelling of the shade is a synch. If you don't know the tool then this is a perfect project to learn with. There are several steps, but the first thing you need to do is create a SubD Object from a simple 6-sided Polygon which can be made using the Regular Polygon tool. Use the Convert to Subdivision command to do this. Thereafter you need to extrude the shape to the thickness you want and then use the scale mode to create the cone shape with the top vertices. When you have finished modelling and you are happy with the shape, then you are probably best copy the SubD object and convert it into a Generic Solid. Then apply a lattice texture. The SubD object is great for creating geometry like this but will only accept rudimentary texture mapping, so the conversion to the Generic Solid will probably be a necessary step. Here is the result. Edited September 13, 2021 by markdd 4 Quote Link to comment
Benson Shaw Posted September 13, 2021 Share Posted September 13, 2021 Lots of ways! Cool everyone! Here is another take, assuming desired shape is more of a potato chip than a cone. Final shape can be shelled if thickness is desired. If the client wants the reeds to actually weave, well, that's gonna be a hard row to hoe! Starting point for wrapped reeds on the central globe might be the Deform Tool twist solids mode. I didn't test it yet. -B 3 Quote Link to comment
bcd Posted September 14, 2021 Share Posted September 14, 2021 Quick n Nasty (or elegant if you have the right camera angle): Image Prop 3 Quote Link to comment
pfalvi Posted September 16, 2021 Author Share Posted September 16, 2021 Wow, thanks everyone! This was really helpful. I combined a few things you all pointed out, and came up with this: I got a little silly with it- I made a nurbs curve that was the outer ring (I know my Z-Heights are a little off...), and then drew a line tangential to the center circle. Extruded a little rectangle along that path, and then duplicate arrayed that around the circle. And then spent quite a while adjusting the end points of the Extrude Along Path to connect to the Z height to the outer nurbs curve. Things that didn't totally work- none of the bars are curved, so they all cut right through each other. Still some work to do, but partway there! I did try to use a texture, but couldn't find one that fit exactly what I wanted it to look like. Thanks again, all. Privileged to have this forum. 3 Quote Link to comment
Jeff Prince Posted September 16, 2021 Share Posted September 16, 2021 @pfalvi nicely done! The globe in the center is especially well executed. 1 Quote Link to comment
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