MaKaela Posted September 10, 2021 Share Posted September 10, 2021 Hello, I am looking to insert boulders into my landscape design. How do I find them in the Landmark library? Are boulders something that I have to draw? Quote Link to comment
mjm Posted September 10, 2021 Share Posted September 10, 2021 2 hours ago, MaKaela said: Hello, I am looking to insert boulders into my landscape design. How do I find them in the Landmark library? Are boulders something that I have to draw? Maybe look here: 3 Quote Link to comment
MaKaela Posted September 13, 2021 Author Share Posted September 13, 2021 @mjm Thank you very much. Do you happen to know a convenient way on adjusting the size of the boulders (length, width, depth)? *** I have right clicked and figured out how to adjust the width and length, but it keeps adjusting all of the boulders to be the same size. Thank you! 1 Quote Link to comment
Tom W. Posted September 13, 2021 Share Posted September 13, 2021 Use Asymmetric Scaling in the OIP to edit the X/Y/Z dims of the boulders on an instance-by-instance basis. 3 Quote Link to comment
Jeff Prince Posted September 13, 2021 Share Posted September 13, 2021 26 minutes ago, MaKaela said: @mjm Thank you very much. Do you happen to know a convenient way on adjusting the size of the boulders (length, width, depth)? *** I have right clicked and figured out how to adjust the width and length, but it keeps adjusting all of the boulders to be the same size. Thank you! Click on the boulder, look at the Object Info Panel (OIP), change the Scaling Method, play with the x,y,z values to get something you like. The boulders in this screen shot are the same object, the highlighted one has been scaled as seen in the OIP. 2 Quote Link to comment
Tom W. Posted September 14, 2021 Share Posted September 14, 2021 @MaKaela your question prompted me to look at Subdivision Objects for the first time. If you really want to customise the boulders you can create a duplicate then edit the 3D Component; convert the Mesh to Subdivision (Modify>Convert); use the Edit Subdivision Tool (3D Modelling Tool Set) to re-sculpt it as desired; convert it back to a Mesh object (Modify>Convert); edit the 2D Component to match the new shape then exit symbol. This is probably complete overkill for your purposes but at least it meant I got to play around with Subdivision! Quote Link to comment
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