KenAB94662 Posted September 8, 2021 Share Posted September 8, 2021 I want to show roof faces in wireframe or transparent next to my subject building in OpenGL rendering. Is there a way to avoid the "rib lines?" See red arrows in illustration. Quote Link to comment
0 taoist Posted September 8, 2021 Share Posted September 8, 2021 Try Hidden Line Rendering. Wireframe shows all Quote Link to comment
0 bc Posted September 10, 2021 Share Posted September 10, 2021 (edited) Maybe try giving the roof a texture with transparency via the resource manager or change it's fill to a percentage less than 100% in the attributes palette? Not sure what you're trying to achieve. If solid is what you're really after, Taoist seems to have it. Edited September 10, 2021 by bc Quote Link to comment
0 KenAB94662 Posted November 6, 2021 Author Share Posted November 6, 2021 On 9/8/2021 at 10:21 AM, taoist said: Try Hidden Line Rendering. Wireframe shows all Thanks, but as I've mentioned, I'm trying to achieve Open GL rendering, not Hidden Line rendering. Seems no solution? Quote Link to comment
0 bcd Posted November 6, 2021 Share Posted November 6, 2021 Stack two Viewports. One with roof A in Shaded (OGL) the other with roof B in HLR 1 Quote Link to comment
Question
KenAB94662
I want to show roof faces in wireframe or transparent next to my subject building in OpenGL rendering.
Is there a way to avoid the "rib lines?" See red arrows in illustration.
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