twk Posted August 21, 2021 Share Posted August 21, 2021 (edited) Does anyone know, how we can find out what hatch is being used in a particular texture? Has it got anything to with Shader Records? I can't seem to find anything. https://developer.vectorworks.net/index.php/SDK:Using_Shader_Records @Rick Berge @Vlado @JBenghiat Edited August 21, 2021 by twk Quote Link to comment
twk Posted August 21, 2021 Author Share Posted August 21, 2021 With a bit of trial and error, and crossing my eyes through DebugList view, it turns out, the vs.GetAssociation(handle, i) and vs.GetNumAssociations(handle) did the trick. The debuglist view did show the hatch handle, buried under a AssociationNode. Quote Link to comment
Vectorworks, Inc Employee Vlado Posted August 24, 2021 Vectorworks, Inc Employee Share Posted August 24, 2021 hey @twk, i forwarded your question to the team that deals with this. hopefully, they'll reply soon Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted August 24, 2021 Vectorworks, Inc Employee Share Posted August 24, 2021 @twk Do you have what you need? Quote Link to comment
twk Posted August 24, 2021 Author Share Posted August 24, 2021 Thanks @Vlado and @Dave Donley, I managed to sort it out. Using the vs.GetAssociation calls on the texture resource handle 1 Quote Link to comment
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