I would really like to see some improvement in rendering directly on the design layer using Renderworks. For the longest time this worked exceptionally well. Over the past several years it has become buggy and unpredictable. Interestingly enough, the common response is “you shouldn’t render directly on the design layer. You should use a viewport on a sheet layer.” Frankly I find that a terrible solution. Of course I use sheet layers to output designs but during the design process? What a huge waste of time and it completely takes one out of the design head space. If you want to see how that new texture you created looks, or check the lighting you just added, you should simply start rendering. Since you are probably centered up on the item you want to evaluate, you only need the render to run for a moment and then cancel it once you’ve seen what you needed to see. The idea that you have to create a viewport and then set your rendering and lighting options and then render it from a sheet layer seems an absurd workaround.
The render bitmap tool is not much better. You have to wait for entire thing to render before it displays anything. If you set the dpi to something slightly better than 72dpi, so it looks halfway decent it takes far longer. I get that I only should draw out the bitmap to the size I need to see, but it still takes longer than a quick keystroke to start a render.
Rendering on the design layer used to work great all the time. It would be really helpful if that were the case now.
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scottmoore
I would really like to see some improvement in rendering directly on the design layer using Renderworks. For the longest time this worked exceptionally well. Over the past several years it has become buggy and unpredictable. Interestingly enough, the common response is “you shouldn’t render directly on the design layer. You should use a viewport on a sheet layer.” Frankly I find that a terrible solution. Of course I use sheet layers to output designs but during the design process? What a huge waste of time and it completely takes one out of the design head space. If you want to see how that new texture you created looks, or check the lighting you just added, you should simply start rendering. Since you are probably centered up on the item you want to evaluate, you only need the render to run for a moment and then cancel it once you’ve seen what you needed to see. The idea that you have to create a viewport and then set your rendering and lighting options and then render it from a sheet layer seems an absurd workaround.
The render bitmap tool is not much better. You have to wait for entire thing to render before it displays anything. If you set the dpi to something slightly better than 72dpi, so it looks halfway decent it takes far longer. I get that I only should draw out the bitmap to the size I need to see, but it still takes longer than a quick keystroke to start a render.
Rendering on the design layer used to work great all the time. It would be really helpful if that were the case now.
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