It contains a wall object, which is responding incorrectly to the top bound (it is bound to a storey level).
The height of the wall does not match its height given in the OIP.
Setting its height to zero in the OIP creates a wall with the correct height in the model.
If I "cut" and then "paste in place", then it reappears and its height is correctly bound to the levels.
This problem appeared after I made some adjustments to story levels in the file that I extracted this from. That included renaming some level types and I don't know if it's related. I'm now looking at having to go through the entire file, cutting and repasting each problem wall object, which means I'll have to rejoin them all too.
I wonder if this is connected to the problem I identified here.
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See attached file.
It contains a wall object, which is responding incorrectly to the top bound (it is bound to a storey level).
The height of the wall does not match its height given in the OIP.
Setting its height to zero in the OIP creates a wall with the correct height in the model.
If I "cut" and then "paste in place", then it reappears and its height is correctly bound to the levels.
This problem appeared after I made some adjustments to story levels in the file that I extracted this from. That included renaming some level types and I don't know if it's related. I'm now looking at having to go through the entire file, cutting and repasting each problem wall object, which means I'll have to rejoin them all too.
I wonder if this is connected to the problem I identified here.
wallbug.vwx
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