It's been covered previously that the dialogues and mode of operation for stories & levels are very confusing but here are two things I've found as I continue to struggle to use them:
1) Newly created "level types" disappear
- To make a new level, go to organisation palette, stories tab. Highlight relevant storey, click “edit”
- Brings up “edit storey” dialogue, click “new level”
- Brings up "new storey level" dialogue
- Invites choice of an existing “level type” via dropdown, can use an existing type, or choose “new level type” within dropdown
- Choose "new level type" and give it a name and elevation
- exit "new storey level" dialogue
- the new level appears in the list within the "edit storey" dialogue, but without a tick next to it
- if you now exit the "edit story" dialogue, without putting a tick against the level in that list, the newly created level type simply disappears.
- is this intended behaviour? Doesn't seem logical to me. Either, automatically tick it, or don't, but keep it available as a "level type" that I can go back and make active in whatever story.
2) Not possible to make an existing level type a "default story level"
- maybe I'm missing something but following the instructions here doesn't work:
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It's been covered previously that the dialogues and mode of operation for stories & levels are very confusing but here are two things I've found as I continue to struggle to use them:
1) Newly created "level types" disappear
- To make a new level, go to organisation palette, stories tab. Highlight relevant storey, click “edit”
- Brings up “edit storey” dialogue, click “new level”
- Brings up "new storey level" dialogue
- Invites choice of an existing “level type” via dropdown, can use an existing type, or choose “new level type” within dropdown
- Choose "new level type" and give it a name and elevation
- exit "new storey level" dialogue
- the new level appears in the list within the "edit storey" dialogue, but without a tick next to it
- if you now exit the "edit story" dialogue, without putting a tick against the level in that list, the newly created level type simply disappears.
- is this intended behaviour? Doesn't seem logical to me. Either, automatically tick it, or don't, but keep it available as a "level type" that I can go back and make active in whatever story.
2) Not possible to make an existing level type a "default story level"
- maybe I'm missing something but following the instructions here doesn't work:
https://app-help.vectorworks.net/2021/eng/index.htm#t=VW2021_Guide%2FStructure%2FDefault_story_levels.htm%23CSH_15
specifically, I don't see how to do the step that I have highlighted in blue here:
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