halfcoupler Posted July 17, 2021 Share Posted July 17, 2021 Hi @ all, for the creating of quick viewports I sometimes use the multiple viewports command. This works fine as "quick and dirty" solution when creating a lot of sheet layers with multiple viewports. But now I want to create multiple viewports, related to a working plane, not to the layer plane. Seems to be impossible. Maybe someone has an idea for a workaround ? Quote Link to comment
markdd Posted July 17, 2021 Share Posted July 17, 2021 (edited) Assuming you are talking about sheet layer viewports…… Have you ever tried making one viewport of a particular working plane and then cutting the sheet layer viewport up with the split tool? Edited July 17, 2021 by markdd 1 Quote Link to comment
halfcoupler Posted July 17, 2021 Author Share Posted July 17, 2021 Hi Mark, thats a great idea, haven't ever thought that this is possible. Never did that before and just tried it, but this effects only the viewport crop. What I need is for a front, back, top and isometric view which are not perpendicular to the layer plane. I dont want to rotate the model, since it is part of a bigger drawing. Imagine a drawing of a house with 50 garages, where the houses walls are perpendicular to the Layer plane and the garages are all individually rotated by some degree and have seperate design. Now I need a front, back top and isometric view of each garage on a seperate sheet layer. That's 50 sheet layers with 4 viewports = 100 viewports. Only it's not garages Im drawing, but a very crazy stage design.... Thats why I need a "quick and dirty" solution 😉 Quote Link to comment
halfcoupler Posted July 17, 2021 Author Share Posted July 17, 2021 (edited) The solution I have so far is to rotate the clip cube according to the model and create section viewports from top, side and front of the clip cube. But that's a slow processing. Edited July 17, 2021 by halfcoupler Quote Link to comment
HEengineering Posted July 21, 2021 Share Posted July 21, 2021 I might be misunderstanding here. Can you not apply a working plane to the face of the object, use the eye tool to look at it, and then create your viewport? Quote Link to comment
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