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Use subdivision interface for meshes - and more


Kaare Baekgaard

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The interface for subdivisions is actually quite good. 

 

Editing meshes is a mess - until you convert them into subdivisions with 0 iteration - then they can be edited with subdivision tools and converted back to meshes .

 

It is a handy tip, but all texture information of the mesh is lost.

 

I wish, I could just click on a mesh to get a tool set similar to that of subdivisions.

 

Also: Invoking the reshape tool on a subdivision does nothing. Why does it not just simply take you to the subdivision toolkit?

 

 

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