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Textures change when exported to vision


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Hi 

 

I seem to run into a problem when exporting some set-elements from Spotlight, to Vision. 

My worksflow is to export to MVR, and then import the MVR to vision. But my textures seem to loose all color when exported to MVR. 

I use the alpha channel of the texture, as alpha channel in vision. 

 

Does any of you experience this behavior? 

 

Here are screenshots of my settings. 

 

1767863794_Screenshot2021-06-30155842.thumb.png.8abd7c55b5d0fd326c3595e69f6da0b5.png

 

1472724671_Screenshot2021-06-30161046.png.932b09767d1c69e30fb7d90e88e3323a.png

 

 

1643233715_Screenshot2021-06-30161022.png.db4c2760e1fcbdf6966de02315c45ddd.png

 

I found that the textures in the vision texture folder is Black and white as well, like both are alpha textures. 

See the screenshot: 

 

1584086573_Screenshot2021-06-30162335.png.8e46286e42c1ca3b8a6c1f958d383708.png

 

 

Best from Mathias 

 

Edited by mhersland
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  • Vectorworks, Inc Employee

There was a bug introduced into MVR export at some point. Anytime Transparency shader had an image or image mask, it would use that as the main color image. This was evidenced by the images that got exported, as you've discovered! Very detailed report, much appreciated!

 

This bug was fixed in VW2021 SP4. It should be available now! See if that takes care of things for you 😉 

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