KenAB94662 Posted June 23, 2021 Share Posted June 23, 2021 What's the best way (type of object) to model a curved wall that has a wavy top like this? Just keep adding sharp-cornered 3D Wall Peak vertices to wall objects? Quote Link to comment
Tom W. Posted June 23, 2021 Share Posted June 23, 2021 You can use AEC>Create Wall Recess... to subtract a 3D object from the top of the wall. However this command always seems to leave an upstand at one end when you try to apply it to the full length of a wall: you may be able to get around this but if not, an alternative is to create a Wall Hole Component symbol that subtracts the volume from the wall in a similar way 1 Quote Link to comment
KenAB94662 Posted June 23, 2021 Author Share Posted June 23, 2021 Thanks. I’ll try it when I get back to my workstation. However, notice that the walls themselves are comprised of at least one curved wall (radius in planview). So while the subtraction method may still work on curved walls, the challenge then becomes the creation of that subtractive object. It seems to be the same problem, only in subtractive inverse. Might as well just keep the positive object flipped upside down and don’t even bother using a wall object. But how to make that “horizontally held trowel” sweep in a compound wavy motion across a curved object (curved in planview)? I might be making this more difficult than it should be. Quote Link to comment
Tom W. Posted June 23, 2021 Share Posted June 23, 2021 if you don't need it to be a Wall object then yes probably definitely better to model it in 3D. You could make the curvy-topped 'wall' straight first then use the 'Deform' tool to curve it in plan. But other ways I'm sure which other people will be better placed to suggest. NURBS Surfaces + 'Section Solids...' command perhaps. Good luck! 2 Quote Link to comment
KenAB94662 Posted June 23, 2021 Author Share Posted June 23, 2021 (edited) Definitely no doors or windows needed in such an object. I think it comes down to that "curved wall" section of how to get the top corners at either wavy end to meet the straight walls . Also need to work within my Vectorworks Architect toolset, as a search for solution turns up something about "roadway tool" which I don't have. Edited June 23, 2021 by KenAB94662 typo edit Quote Link to comment
Kevin Allen Posted June 23, 2021 Share Posted June 23, 2021 8 hours ago, Tom W. said: ou could make the curvy-topped 'wall' straight first then use the 'Deform' tool to curve it in plan This would be the simplest approach. Extrude from an elevation. I would save a copy of the the extrude before bending for later editing. Quote Link to comment
Kevin Allen Posted June 23, 2021 Share Posted June 23, 2021 Also, you could use SubDivision, but I think the above would be most expedient. Quote Link to comment
Popular Post AlanW Posted June 24, 2021 Popular Post Share Posted June 24, 2021 (edited) That works well, draw a straight wall. draw a polyline as the top of the wall, extrude and section solid the wall, delete the top and use the deform tool to bend to desired shape. Edited June 24, 2021 by AlanW 8 Quote Link to comment
KenAB94662 Posted June 25, 2021 Author Share Posted June 25, 2021 14 hours ago, AlanW said: That works well, draw a straight wall. draw a polyline as the top of the wall, extrude and section solid the wall, delete the top and use the deform tool to bend to desired shape. Perfect! Thank you! It's a good exercise to learn the tool. 2 Quote Link to comment
Andrew Woolman Posted July 6, 2023 Share Posted July 6, 2023 Late to this discussion, but.... if you wanted this top profile on a curved Wall object, you could try making your curved Wall, then making a solid object that is the inverse of the top profile you want (much like you did above but inverted), then use "Fit wall to objects" command to bring the top of the wall to the bottom of that solid object. 1 Quote Link to comment
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