taoist Posted June 8, 2021 Share Posted June 8, 2021 Do not know if this is in the correct question arena. Is it possible to assign Materials to an extracted surface?? Example: Wall split into to 2 surfaces. Lower for paneling upper for paint. Quote Link to comment
michaelk Posted June 9, 2021 Share Posted June 9, 2021 When you extract a surface from a wall you get a Nurbs surface. You can apply materials to a Nurbs surface. Quote Link to comment
taoist Posted June 9, 2021 Author Share Posted June 9, 2021 Thank you. By Material I mean the new Materials in VW2021. Can the materials be used in formula calculations, in this case takeoff?? Square Feet or area for the paint area and the paneling area of the wall. I know one can apply a texture, but that is not a Material in VW2021 speak. I am using VW2019 Architect and want to know how far or well integrated the new Materials are. Appreciate any input. Quote Link to comment
Vectorworks, Inc Employee Hugues Posted June 9, 2021 Vectorworks, Inc Employee Share Posted June 9, 2021 18 hours ago, taoist said: Thank you. By Material I mean the new Materials in VW2021. Can the materials be used in formula calculations, in this case takeoff?? Square Feet or area for the paint area and the paneling area of the wall. I know one can apply a texture, but that is not a Material in VW2021 speak. I am using VW2019 Architect and want to know how far or well integrated the new Materials are. Appreciate any input. Yes, you should be able to assign a Material to a Nurbs surface get quantity takeoff in worksheets. Quote Link to comment
bcd Posted June 9, 2021 Share Posted June 9, 2021 Set a Wall Component for the Panelling and control its height in the Wall Component Settings Then you can pull it into a worksheet Subtract it from the Sheetrock to get the painted surface. 1 Quote Link to comment
taoist Posted June 10, 2021 Author Share Posted June 10, 2021 Thanks to all in your reponses. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.