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3Dconnexion SpaceMouse - Reversed Axes, Roll Left/Right


Mark Aceto

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Posted (edited)

After learning subdivision modeling, I immediately bought a SpaceMouse Enterprise. BTW the subdivision gum ball needs to be an option in all object selection modes (like Rhino, Cinema R24, etc). I can't believe that funntionality has existed in VW for years without existing everywhere in VW.

 

I finally figured out how rotate an object in 3D using Target Camera Mode. However... 

  1. Compared to the demo 3DC Trainer app, all axes are reversed in VW: up is down, left is right, pushing in is pulling out... 
  2. From what I understand, VW doesn't support rolling left/right. Please tell me that's not the case anymore because that's the whole point of "6 degrees of freedom"
  3. Also, I guess there's no hope of tool icons for Mac users because 3DC just hasn't been able to solve that feat of engineering in the past 4+ years
Edited by Mark Aceto
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17 minutes ago, Mark Aceto said:

Also, I guess there's no hope of tool icons for Mac users

 

They made a hint on the Forum that it may be possible or come in the future.

(Something I also wouldn't have expected anymore)

But if we see how long they try to offer KEXT-less Driver for macOS and other

issues I would not bet we will survive that date.

 

 

20 minutes ago, Mark Aceto said:

From what I understand, VW doesn't support rolling left/right. Please tell me that's not the case anymore because that's the whole point of "6 degrees of freedom"

 

I personally hate "Trackball Rotation" and am very unhappy that you can't

prevent 3D Navigators from doing so in C4D, opposed to you can for

Mouse Navigation.

Usually that is prevented in many Apps activating by "Lock Horizon" setting

which you usaally reach over 3DCon's "Menu" button.

(Which I am currently missing in Bricscad for macOS)

AFAIK that Setting was never accessible by VW.

I personally am very happy that lock horizon in VW is ON by default,

but not satisfying for you.

(I would not mind having an optional setting to deactivate)

 

As I currently use my (original) Space Navigator's available 2 Buttons,

for X=Select and Fit View, it seems there is no option to open 3DCon VW

Setting else. So I can't check.

 

 

27 minutes ago, Mark Aceto said:

Compared to the demo 3DC Trainer app, all axes are reversed in VW: up is down, left is right, pushing in is pulling out... 

 

 

AFAIK VW has a few Preselection Modes like Flythrough, Helicopter and Flyover (?)

which may mirror the Axes in favour to you.

But I usually also use mirrored Axes in the 3DCon Driver Settings, for VW.

 

For me it was annoying that VW flipped the 3DCon Axes between Orthogonal vs Perspective View.

But if I got that right, they fixed it for VW 2021 (?)

Just the Rotation Center is still arbitrary from my view.

But I see I have all of the 3D "bank" options replaced in 3DCon Driver Settings for VW

 

Screenshot_2021-05-29_00_02_33.thumb.jpg.4db1437313025ee622d700716ddf70b1.jpg

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Posted (edited)

@zoomer thank you-- I thought I was losing my mind! I spent most of today reading through every SpaceMouse post here in the forum from the past 5 years. I'll reverse the mapping in 3DC prefs to match the Training app as in your screenshot.

 

The banking (rolling) options can be disabled in 3DC prefs. So, if VW ever supports rolling left/right, you can keep them disabled to lock the horizon. For subdivision modeling, I can't imagine working without roll left/right. To be clear, I don't need the SpaceMouse to navigate walk throughs. I need to roll the model in every direction for subdivision editing (and general modeling for that matter).

 

I was able to set the origin to orbit as expected in Target Camera Mode (absolutely mind-boggling to me that everyone here uses Helicopter mode for that). Even with the object not at 0,0,0, it works fine. Depending where the object is, and what other objects are around it, selecting the object helps. Logically, that makes sense because the tool can't read minds. From what I can tell, VW Flyover tool modes don't affect SP behavior. The other thing I noticed is that to get the object to spin around it's center (vs a wider "ferris wheel" path), I have to twist not push the joystick. Maybe I'll share a screen recording after I get this dialed in... 

 

Edited by Mark Aceto
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Posted (edited)

Well, for me the Rotation Center never works

(Because I mixed up the Axes ?)

It always rotates about File Origin for me,

which is never what I need.

 

Already tried to set/switch through Fly Over options

or to select objects in the desired center - no way.

 

Basically I just want the same behavior from 3DCon as I have with Fly Over and Mouse.

Like in any App else, just not VW.

Edited by zoomer
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4 minutes ago, zoomer said:

Basically I just want the same behavior from 3DCon as I have with Fly Over and Mouse.

Like in any App else, just not VW.

 

Same. I'll upload a screen recording shortly.

 

In the meantime, I'm stabbing in the dark with mapping the axes. I don't know how they're so screwed up after all these years of partnership... 

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3 minutes ago, Mark Aceto said:

after all these years of partnership... 

 

I would better call it an affair.

They had contact, implemented it nicely into VW with Icons (Windows)

and App specific Commands. Was it VW 2017 ?

 

And as often, immediately abandoned it after again.

Which you might experience when installing the next VW Version in September.

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Posted (edited)

Screen recording attached:

 

 

I lost roll again, so I'll have to troubleshoot that.

 

The other annoying thing is that there seems to be a bug causing the SpaceMouse to forget Target Camera Mode while I'm rotating the object, so I have to cycle through those options to restore it.

 

Honestly, I'm just super irritated with 3DC's QC. They need to step up for VW and Mac users, and get it together. And that's coming from the guy that you'd have to pry the wired CadMouse from his dead hands (me). It's just this damned SpaceMouse that's buggy as hell. All of the advantages of this convoluted device seem canceled out by the bugs and caveats, and now I'm just back to remapping keyboard / mouse keys to temporality activate the flyover tool.

 

60061740_ScreenShot2021-05-28at5_19_34PM.thumb.png.99e8c8670eb6cf22197d546c06dc7ab9.png941539280_ScreenShot2021-05-28at5_12_09PM.thumb.png.a00002a9638f5e7be15f2a8055abbf6c.png

Edited by Mark Aceto
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