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Better Wall Join Logic


Tom Klaber

Question

A little thing - but the wall join logic needs a tweak.  From what I can tell if you pull a wall to another wall within some distance from the end of the wall, you get a corner join rather than a T join.  This should be tweaked.  If the wall is already joined to another wall - it should bias the T join.

 

image.thumb.png.56a4aa1e2d768e526eced1a2ce6cd5c6.png

 

image.thumb.png.a0fc2f793dc14e6b5c24934afb611b56.png

 

 

While we are at it, in this scenario it would also be nice if the corner join turned into a T join automatically by the D10 door.   In general the wall joins seem stiff.  The fact we have to heal walls still bugs me.

 

Small things in comparison - but something that would make the day to day smoother.

 

Edited by Tom Klaber
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