A little thing - but the wall join logic needs a tweak. From what I can tell if you pull a wall to another wall within some distance from the end of the wall, you get a corner join rather than a T join. This should be tweaked. If the wall is already joined to another wall - it should bias the T join.
While we are at it, in this scenario it would also be nice if the corner join turned into a T join automatically by the D10 door. In general the wall joins seem stiff. The fact we have to heal walls still bugs me.
Small things in comparison - but something that would make the day to day smoother.
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Tom Klaber
A little thing - but the wall join logic needs a tweak. From what I can tell if you pull a wall to another wall within some distance from the end of the wall, you get a corner join rather than a T join. This should be tweaked. If the wall is already joined to another wall - it should bias the T join.
While we are at it, in this scenario it would also be nice if the corner join turned into a T join automatically by the D10 door. In general the wall joins seem stiff. The fact we have to heal walls still bugs me.
Small things in comparison - but something that would make the day to day smoother.
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